Facts and figures
The programme at a glancePart of School
Programme information
What to expectAbout the programme
The programme Influential Design and Creative Engineering offers a challenging learning environment in which you:
- are in charge of your own project and define your own project scope;
- are encouraged to critically reflect on the influence you exert as a product engineer;
- become creative in finding solutions and executing the design process;
- acquire new knowledge and skills, especially outside the school building;
- conduct research and create and test innovative technologies;
- collaborate intensively in multidisciplinary teams if you choose the design studio.
Method
This programme offers a rich learning community is which includes instructions, workshops, pitches, expos, guest lectures and coaching by experienced designers. As such, it does not follow the traditional lecture-test type of format. Professional prototyping facilities and academic knowledge sources of Rotterdam UAS can be used.
Type of assessment
Assessment consist of formative (peer) feedback, expos, and a summative assessment of:
- a journal showing weekly progress and feedback;
- a final reflection on the learning outcomes;
- a presentation with poster, prototype and video.
Learning outcomes
If you have successfully completed this exchange programme then you are able to:
- actively search and attempt new activities, methodologies and strategies to advance and complete a product design;
- involve stakeholders such as end users and experts in your project and use their insights to improve your product;
- research the impact your product makes, improve its positive impact and minimise its negative impact;
- find, critically assess, learn and implement new knowledge and skills from others;
- share your knowledge and skills with others.
Calendar
This is an example of what your week schedule would look like:
Awarding
After completing your exchange programme at Rotterdam University of Applied Sciences, you will receive a:
- Transcript of Records
Projects
An indication of the projects you can expectBlock 1
-
Project Creative Engineering (15 ECTS)
Project Creative Engineering (15 ECTS)
Topics
- Product design methodology in general
- Just-in-time subjects such as brainstorming techniques, impact
Learning materials
Not applicable
Learning outcomes
At the end of this project you are able to:
- actively search and attempt new activities, methodologies and strategies to advance and complete a product design;
- involve stakeholders such as end users and experts in your project and use their insights to improve your product;
- research the impact your product makes, improve its positive impact and minimise its negative impact.
Type of assessment
Weekly journal, final reflection and final presentation.
Module code
EASPCRE01
Block 2
-
Innovative Exploration (15 ECTS)
Innovative Exploration (15 ECTS)
Topics
- Product engineering in general
- Just-in-time subjects such as circular design, patents, business
Learning materials
Not applicable
Learning outcomes
At the end of this course you are able to:
- find, critically assess, learn and implement new knowledge and skills from others;
- share your knowledge and skills with others.
Type of assessment
Weekly journal, final reflection and presentation
Module code
EASCEIX01
Practical matters
What you need to knowLocation
Where you can find us
