Project overview
Project website G4C NGE
Collaboration
The project is coordinated by Technische Universität Dresden (Germany) and involves a strong consortium of partners:
- UC Leuven-Limburg (Belgium)
- DOBA Business School (Slovenia)
- Dresden University of Applied Sciences (Germany)
- WSB University (Poland)
Together, these institutions form a European learning community dedicated to innovation in business education.
Run time
1 November 2022 – 31 October 2025
Mobility types
- Teacher training bootcamps
- Student bootcamps
- Multiplier events and international conferences
- Transnational project meetings
- Online training modules and resources
Game4Change – Next Generation Entrepreneurship
The Erasmus+ project Game4Change – Next Generation Entrepreneurship (G4C NGE) brings playful learning into business educationAbout the project
Using games in the form of business simulations or role-plays has long been part of business education, but there has never been a systematic strategy to train educators to gamify their classrooms. Game4Change responds to this need by creating training, materials, and best practices for business educators. The aim is to empower teachers to become teaching innovators who can design inspiring, engaging, and participatory learning scenarios.
The project is realised with the support of the Erasmus+ Cooperation Partnership and brings together business schools and universities from across Europe.
Objectives
- Launch a shared Next Generation Entrepreneurship (NGE) programme across five European institutions, focused on gamified entrepreneurship education.
- Offer training, toolkits, and guidelines that support playful learning in business education. Encourage cross-border collaboration among students and educators to create shared value in entrepreneurial learning
- Enhance digital competencies by introducing modern tools and interactive formats for both teaching and learning.
Work packages
- Project management
- Teacher training and method development
- Curriculum, content, and materials design for the NGE course
- Online platform development
- Piloting and evaluation of the NGE course
- Guidelines and community building for gamification in business education
- Dissemination and website development g4c-nge.eu
Activity and mobility formats
- Teacher Training Bootcamp, designed to equip educators with the skills to design playful and engaging learning scenarios.
- Student Bootcamps that bring students together across institutions to co-create and test gamified entrepreneurial approaches.
- Multiplier events and international conferences that connect the broader network of educators, students, and professionals.
- Transnational Project Meetings, where partners align on strategy and reflect on progress.
- Online training modules and resources, offering flexible tools and content to support educators remotely.
Why did we develop this project?
Main outcomes
- A Next Generation Entrepreneurship (NGE) study programme consisting of three modules – Creating the Idea, Design a Sustainable and Impactful Business Model, and Impactful Leadership. Each module is worth 3 ECTS, making a total of 9 ECTS. The programme combines theory and practice and explores how gamification can be applied in everyday business education.
- A Methodology of Gamification (MoG), including guidelines for playful learning design in business and entrepreneurship education. The methodology shows how to integrate game elements into academic teaching, tailored to different learning objectives and with a strong focus on digital tools.
- An online platform with methods, guidelines and examples of game-based teaching practices. The platform enables teachers to find inspiration, share experiences, and design their own gamification scenarios. It also serves as the central hub for disseminating project results.
- A Teacher Training Programme (Next Generation Business Education, NGBE), offering in-depth information and step-by-step guidance on gamifying learning scenarios. The programme is developed and validated during the project, and all teaching material is made openly available so that other institutions and educators can benefit.
Highlights:
- Rotterdam Business School Multiplier Event, March 25–26, 2024: brought together 65 participants from 17 institutions across 11 countries, featuring workshops, keynotes, and World Café sessions.
- Bootcamp at FHD (Dresden), June 6–8, 2024: hosted 44 students from over 20 countries to collaborate on sustainable business models.
- Maribor Multiplier Event, December 2, 2024: included a keynote by Dr. Martin Ebner (TU Graz) and panel discussions on learning analytics and gamification
- G4C Wars Bootcamp, April 14–16, 2025 in Dąbrowa Górnicza, Poland: 60 students and 10 teachers collaborated in hands-on learning focused on sustainability and entrepreneurship, ending in a pitch battle.
- Final Conference “GameChangers”, scheduled for September 17, 2025 in Dresden, Germany